Change the crystal lattice and orientation of a d3d object or array of objects Most commonly: >> wout = change_crystal (w, rlu_corr) % change lattice parameters and orientation OR >> wout = change_crystal (w, alatt) % change just length of lattice vectors >> wout = change_crystal (w, alatt, angdeg) % change all lattice parameters >> wout = change_crystal (w, alatt, angdeg, rotmat) % change lattice parameters and orientation Input: ----- w Input d3d object rlu_corr Matrix to convert notional rlu in the current crystal lattice to the rlu in the the new crystal lattice together with any re-orientation of the crystal. The matrix is defined by the matrix: qhkl(i) = rlu_corr(i,j) * qhkl_0(j) This matrix can be obtained from refining the lattice and orientation with the function refine_crystal (type >> help refine_crystal for more details). *OR* alatt New lattice parameters [a,b,c] (Angstroms) angdeg New lattice angles [alf,bet,gam] (degrees) rotmat Rotation matrix that relates crystal Cartesian coordinate frame of the new lattice as a rotation of the current crystal frame. Orthonormal coordinates in the two frames are related by v_new(i)= rotmat(i,j)*v_current(j) Output: ------- wout Output d3d object with changed crystal lattice parameters and orientation NOTE The input data set(s) can be reset to their original orientation by inverting the input data e.g. - call with inv(rlu_corr)