


Permute the order of the display axes. Syntax the same as the matlab array permute function
Syntax:
>> wout = permute (win, order)
>> wout = permute (win) % increase axis indices by one (& last index=1)
Input:
------
win Input object, or array of objects
order Order of axes: a row vector with length equal to the dimension of
the dataset. The display axes are rearranged into the order specified
by the the elements this argument.
If the argument is omitted, then the axes are cycled by one i.e.
i.e. is equivalent to order = [2,3..ndim,1]
Output:
-------
wout Output object(s)
Example: if input object is 3D
>> wout = permute (win, [3,1,2]) % the current 3rd, 1st and 2nd display axes
% become the 1st, 2nd and 3rd of the output object
>> wout = permute (win) % equivalent to permute(win,[2,3,1])
% Overloaded methods:
sqw/permute
IX_dataset_3d/permute
sqw/permute
d4d/permute
d3d/permute
d2d/permute
d1d/permute
d0d/permute
categorical/permute
codistributed/permute
gpuArray/permute
% Reference page in Help browser
doc permute